Chris Greeley
Photo Credit: Riot Games

On the occasion of MSI 2026 in Daejeon, RFT sat down with Chris Greeley, Global Head of LoL Esports at Riot Games. Few people are better placed to answer the questions fans have been arguing about: Is the closed league still the right model? Has the calendar become too crowded? Why can't tier two find its footing.. He talks candidly about self-inflicted wounds, the experiments that worked and the ones Riot had to walk back, the delicate art of changing a 15-year-old esports without breaking it.

What's your day-to-day mission, if you can explain it a bit?

The overall goal is to bring League of Legends esports to fans. That's it in its most compact form. We want a really entertaining broadcast. We want to be a great place for organizations to operate and for pro players to aspire to build their careers with us, and ultimately to deliver an exciting, entertaining, and competitive sport and product to fans.

What has changed the most in your role over the past few years you've been in charge?

From a fan perspective, we've begun to embrace third-party events more. Up until 2017 there was a third-party ecosystem — we had IEM and some other events running. Then in 2017 we closed a lot of that ecosystem off. We went into partnerships in the LCS, the LPL, the LEC, and so on. For a long time we were content to just run everything that touched League esports.

But we've drifted away from that in a couple of ways: 

  • Team Homegrounds (LCK, LPL) and road trips in the LEC
  • Campus takeovers in the LCS 
  • EWC and ENC