RIOT PHROXZON INTERVIEW

The mage bot meta has been the talk of League for months, and Riot is about to act on it. Ahead of a patch aimed at nudging marksmen back into the botlane, RFT.GG sat down with League of Legends Lead Gameplay Designer Matt "Phroxzon" Leung-Harrison to talk about why the mage tide is already turning, the real problem with roaming supports, ADC and toplane agency, and how Riot is trying to hold on to an ageing player base while bringing new ones in.

Can you explain your day-to-day mission, and — since we're an esports media — the impact you have on pro play?

Right now my primary focuses are working with the teams on Summoner's Rift, both live and for future development, as well as matchmaking and player behaviour. So a lot of it is heavily Summoner's Rift-focused, which includes balancing the pro meta, making the game fun for regular players, and overall trying to improve the game environment through matchmaking and player-behaviour efforts.

Let me jump straight into the topic that's brewing: mage bots. At MSI your read was relaxed — around 20% of bot picks, a 4-to-1 marksman-to-mage ratio, with win rates inflated by shallow mastery curves rather than raw power. Two months later you're shipping a patch to push it back. Did the data change, or your reading of it?

This is a constantly moving target. Even today, as we're figuring out what's going into Wednesday's patch, we've seen a lot of reversion to the previous metas in recent play — especially in things like the KeSPA Cup, or the regular leagues that are happening. There was a sharp spike of people playing mage bot in the two to three weeks after MSI, and now, looking at all the match results, teams that are losing to mage bot are a lot better at playing with and against the roaming support. So there does seem to have been a swing back toward traditional AD carries bot. We're going to discuss it with the team today and figure out how heavy we want to play this.