Lol stats guide

You're reading an RFT.GG recap and you stop on "G2 closed the series with a cumulative GD@15 of +1,800 across the Bo3." Here's the guide to never re-read that sentence twice again.

Competitive League of Legends has become a sport of data. Every action — a missed last-hit, a ward placed three seconds too late, a kill stolen from across the map — ends up translated into a number. RFT.GG analyses lean on this statistical grammar to explain what actually happened in a game, beyond the final score. The problem: acronyms (GPM, CSPM, XPD@15, KP%) are not easy to understand when you’re a newcomer. This guide walks through them, category by category.

Why stats matter in competitive LoL

A 1-0 score tells you nothing about a game. A team can lose a fight 20-5 and have controlled 30 minutes of map. Another can win with a negative kill differential by monopolising neutral objectives.

Stats exist to reconstruct what happened between the first wave hitting and the final Nexus going down. They also allow comparison — between players, between teams, between splits, between regions. That's where their editorial value sits.

Four categories structure the reading, mirroring the layout of RFT.GG Charts: General, Laning Phase, Vision, Fighting.

Loading tweet...

General: kills, gold, and team contribution

KDA — (Kills + Assists) / Deaths

A KDA of 4.0 is solid, 6.0 excellent, 10+ signals either individual dominance or a support role on a team winning everything. The limit: a safe player who never dies but creates nothing inflates their KDA without weighing on games.

KP — Kill Participation

The percentage of team kills a player took part in, as kill or assist. A measure of teamfight presence and objective involvement.

Benchmark: 70-80% for a jungler or support, 55-70% for lanes. Below 50%, there's a disconnect with the rest of the team — bad splitpush execution, isolated lane, or worse.

FB — First Blood %

The percentage of games where a team or player takes the first kill. A measure of early aggression.

Above , an early-aggressive identity. Below , the team scales or absorbs.