League of Legends in Brazil: You Can't Teach Passion
With First Stand heading to São Paulo — the first international LoL event on Brazilian soil since MSI 2017 — RFT spoke to five voices from across the Brazilian ecosystem to understand what makes this community unlike any other in the world.
In most regions, passion for League of Legends esports is built on results. Korea has dynasties, China has superteams, Europe has rivalries forged in World Finals runs. Brazil has none of that — and yet, the CBLOL maintains around 200,000 concurrent viewers every weekend, with a domestic final peaking at over 443,000 in 2026. An audience built almost entirely from within, that rivals leagues with far more international pedigree.
So what makes it tick?
"It's not results driven, it's community driven"
Every single person we spoke to reached for the same word first: passion.
"The first word that comes to mind has to be passion," said Micael "MicaO" Rodrigues, the former INTZ ADC who won four CBLOL titles and famously upset EDG at Worlds 2016. "We never had super good results internationally and people still cheer for us. It's really impressive when you think about it."
Bruno "Butcher" Pereira, Content Manager at paiN Gaming and a veteran of the Brazilian scene who has also worked for Riot and Mais Esports, framed it more bluntly: "Brazilian community knew that they couldn't connect to competitive League of Legends on a results-driven basis, because if that happened, Brazil would have succumbed to poor results after poor results. Sothe community is not centered around 'are we good at the game internationally.' It's community driven."
That community-driven identity is not an accident — it's a survival mechanism. League of Legends in Brazil would have struggled to sustain itself if fans only showed up when the results were there. Instead, the ecosystem learned to generate its own energy locally: through storylines, rivalries, content creators, and a culture of emotional investment that goes far beyond the Rift.
Photo Credit: CBLOL
Igor Correa, LoL Esports Product Lead for the CBLOL at Riot Games, framed the dynamic as a two-way street: "CBLOL's growth is the result of a long-term, synergistic relationship between community engagement and consistent institutional investment." He described a structure where the CBLOL acts as "the epicenter complemented by a diverse community-led ecosystem where streamers, content creators, teams, journalists and even fans develop original narratives that utilize the league as a platform." For Correa, ."
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fans are ultimately "the main accountability mechanism, reminding us what they expect from CBLOL
Loïc "Toucouille" Dubois, the French former pro player who joined Keyd Stars in 2024 and has since settled permanently in São Paulo, experienced it from day one. "The first matches we played, it was insane. I had never played in a team where the public was this enthusiastic," he recalled. "People brought me cakes, gifts, drawings — from the first day. It was completely different from anything I'd experienced before."
But that intensity cuts both ways. MicaO was the first to acknowledge it: "We have the most passionate fans in the entire world. But when you talk about passion, you have the good side and the bad side." In Brazil, fans hold their players to an unforgiving standard. Toucouille described a culture where a pro player photographed at a party after a loss will be torn apart on social media: "If you don't try hard and you get caught, the fans are not happy..." MicaO confirmed it with a laugh: "If your team is losing and you go and have lunch the next day, you're gonna get cursed a lot. If you lose, you can't even eat." Christopher "SeeEl" Lee, who experienced both European and Brazilian crowds, went further, describing the emotional investment as bordering on fanaticism: "It's passionate to the point of almost fanaticism." Despite running what he describes as "probably the most transparent project in the world" — publicly sharing roster decisions, costs, and reasoning — he says fans still don't take the time to check before reacting. "I don't even bother explaining or arguing anymore." He paused, then added: "But I wouldn't say it's a negative thing."
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The roots of passion
But where does that intensity come from? The easy answer would be football culture — Brazil is, after all, the country of Pelé, Ronaldo, and Neymar. But Butcher pushed back on that comparison.
"I don't actually think it comes from sports," he said. "I think Brazilians are like that because of life. People here endure hardships their entire life. Brazil is not a rich country. So when they choose to invest their time and their money on something, they want to go farther than just doing something. They want to be entertained, they want to forget about things, they want to spend time with their friends."
SeeEl, the Australian coach who left the LEC to join Vivo Keyd Stars in 2024 and led the team to Worlds, offered a different angle — one rooted in economic reality. "The minimum wage in Brazil is like €250," he noted. "You think they have the best training equipment and internet? When it rains a lot in São Paulo, the internet turns off. But why are they so great at some games already? It's a nation of 200 million people. Brazil is the next frontier."
For SeeEl, the passion isn't just cultural — it's structural. A massive, young, hungry population with limited resources but unlimited emotional investment. "Nobody will be able to stop Brazil," he said. "I really believe this."
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More than an esport: League as a social fabric
Before League of Legends became a spectator sport in Brazil, it was — and still is — a social experience. The game's rise in the country can't be separated from the culture of LAN houses, the internet cafés that served as gathering places for a generation of Brazilian gamers who didn't always have access to a gaming PC at home.
Butcher emphasized that League's social DNA was central to its adoption: "League of Legends is a very social game. And Brazilians are very social as well. They're very enthusiastic about spending quality time with their friends. So if your friends are having quality time inside of a new video game, at least you're gonna test it out."
Brazil was historically FPS territory — Counter-Strike had been massive there for over a decade before League arrived. But rather than competing for the same audience, League carved out its own space. "I don't think there was a transition between communities," Butcher explained. "They're various, they have specificities. It's justdifferent player bases." What League offered was something different from the usual FPS experience: a game that rewarded coordination, communication, and time spent together. In a country where socializing is woven into every aspect of daily life, that was a natural fit.
Photo Credit: Adela-Sznajder - ESL
The numbers reflect it. According to estimates from LeagueOfLegendsTools, Brazil is home to approximately 14 million active League of Legends players, making it the fourth largest country in the world for the game behind South Korea, China and the United States — representing roughly 5 to 10% of the global player base. On the competitive side, the Brazilian ranked server hosted approximately 1.38 million players in Season 15, making it the fifth largest ranked server globally behind Europe West, Korea, North America, and Europe Nordic & East. What makes that stat even more striking is that apart from Korea, Brazil is the only single country in that top five — the others are entire multi-country regions. Toucouille, who plays on the server daily, confirmed the feel of those numbers: "There are a lot of players. If you compare it to other countries in Latin America, there are a lot. It's a very, very big server."
But the community is aging. And that's a concern that came up repeatedly across our conversations.
An aging fanbase
Butcher, who has worked in Brazilian League of Legends for 14 years, was direct: "Our audience is growing older. I'm 32 right now. I don't know if I would be watching or following if I didn't work in League of Legends. The greater risk is the audience growing older and choosing to do other things — family, work — and not rejuvenating the player base."
The story of INTZ illustrates the problem. One of the founding pillars of the CBLOL, the org that shocked the world by beating EDG at Worlds 2016, INTZ was removed from the league during the LTA restructuring. MicaO, now their ambassador, has a theory about what went wrong: "A lot of the fans just got older. The golden age of INTZ was some years ago and then they had a lot of bad years. They didn't bring in new fans." The org has since been acquired by new ownership and is working its way back through the Circuito Desafiante, but the cautionary tale remains.
Photo Credit: Riot Games
When asked about this challenge, Igor Correa acknowledged the need to evolve: "The playerbase of League of Legends is still healthy, but we do want to re-engage lapsed viewers and engage new viewers." He pointed to Riot's fandom strategy being "rooted in community co-creation" and investing in initiatives that expand access and representation. Whether that translates into concrete results remains to be seen — but the awareness of the problem is there.
Even as many longtime players have drifted away from the game itself, their connection to the ecosystem persists. "A lot of people nowadays don't necessarily play the game," Butcher observed, "but they watch CBLOL, they watch the co-streamers, they consume the content. Their only interest is following the biggest stages, their teams, their favorite players." MicaO echoed the sentiment: "A lot of people that now don't even play anymore, they still like to watch because they remember when they were younger and could still play."
It's a community where the game has become bigger than itself — a cultural touchstone that people engage with even when they've stopped playing. And that disconnect between the player base and the viewer base can be both a strength and a vulnerability, one that can define the next chapter of League of Legends in Brazil.
Co-streamers: the real broadcast
Co-streaming has overtaken official broadcasts as the primary way fans consume League of Legends esports in most regions — Caedrel, Kameto and Ibai in the LEC, for example, have reshaped how audiences engage with pro play. But nowhere is the gap between co-streams and the official broadcast as extreme as in Brazil.
"The official CBLOL broadcast has five to ten times fewer viewers than the biggest co-stream," Toucouille explained. The biggest name in that space is Gustavo "Baiano" Gomes — a former pro player turned co-streamer whom multiple interviewees independently described as "the Brazilian Caedrel." During the CBLOL Cup 2026, Baiano's channel alone drew 244,024 peak viewers and over 3.3 million hours watched — meaning a single co-streamer accounted for more than half the tournament's total peak of 443,217 and over a third of its 9.3 million hours watched. Through his collective of co-streamers, Ilha das Lendas, Baiano has built an infrastructure that functions almost as a parallel broadcast network, covering not just the CBLOL but the LCS, LCK, LPL, Worlds, MSI, and now First Stand.
Photo Credit: Riot Games
MicaO confirmed the dynamic: "When I watch international League, I love to watch Caedrel because he has super good knowledge. I think it's the same here — every co-stream brings an extra thing to the original cast."
But there's a “darker” side to this ecosystem. In Brazil, content creation is often more financially rewarding than being a professional player. "There are pros I know who stopped playing because they would make five times more co-streaming," MicaO said. "In an ideal world, most pro players should make more than most content creators. But right now, it's not like that." Toucouille agreed: "When there's more money to be made streaming than being a pro, people will go to streaming." The salary gap, combined with the CBLOL's lower pay relative to other regions, creates a gravitational pull toward content creation that simultaneously sustains the fanbase while potentially draining competitive talent.
Igor Correa acknowledged the co-streaming phenomenon but framed it as complementary: "Co-streaming should be seen as a complement, not a direct replacement. Our main broadcast and the talent that make our shows the best in the world are still extremely important to us."
The LTA wound
No conversation about Brazilian League of Legends in 2026 can avoid the LTA — the League of Legends Championship of The Americas, which merged the CBLOL and LCS into a single structure for the 2025 season. The experiment lasted exactly one year.
The numbers tell part of the story. According to Esports Charts, the three splits of LTA South averaged a peak viewership of around 244,000 — significantly lower than the 2024 CBLOL season, which peaked at 459,846 viewers in its first split alone. The CBLOL brand returned for 2026, and the numbers bounced back — the Copa CBLOL Final peaked at 443,217 viewers — nearly as high as pre-LTA peaks. But the frustration hasn't fully faded.
Image Credit: RFT.GG
Butcher didn't mince words: "The community felt a big treason from Riot when they killed CBLOL. We've created CBLOL as it is. It's a viewership success. When you look at the LCS and the viewership going down, CBLOL has been a constant and steady 200,000 viewers. The community did that. Riot didn't do that."
MicaO was more measured but no less clear: "They basically tried to merge us and in the end it was bad for both parties."
From Riot's side, Igor Correa acknowledged the lessons learned: "Fans told us the legacy brands carry stronger resonance, and that's why we brought them back while also carrying forward the positive learnings." He pointed to competitive improvements — FURIA's undefeated run against LCS teams at the Americas Cup — as evidence that the LTA era wasn't without value, adding: "On the positive side, we saw the value of including LATAM teams to two leagues that could offer them a more competitive platform for development, testing new partnership models, and experimenting with the Guest Slot to better connect Tier-1 and Tier-2." On the competitive front, he noted that "teams adjusted well to tougher formats and higher-stakes matchups. We'll continue looking for ways to push competitiveness across the Americas, but now as an addition to, not a replacement for, the regional splits."
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But for many in the Brazilian community, the sting remains. The CBLOL came back with one international slot per event while the LCS still has two for MSI and three for Worlds. The feeling that Brazilian fans were used to prop up a declining North American scene lingers. SeeEl offered a sobering counterpoint to that frustration: "You have to think about the user base. How much is each user worth? The average Brazilian user is literally one tenth the value of a US customer in terms of sales." A passionate fanbase doesn't always translate into commercial leverage — the economic reality of each country dictates the weight of its audience — and that imbalance, more than anything, may explain why Riot's investment decisions don't always mirror the audience numbers.
The gap: money, macro, and isolation
On the competitive side, the CBLOL faces challenges that passion alone can't solve.
SeeEl was candid about what he found when he arrived in Brazil as the very first imported coach in the league: "I had to operate the team with very basic macro without going into any details because there was just no foundations to how they thought about the game. It was all just feel and instinct. The whole idea of pushing mid, taking vision, and waiting for them to come to you was an incredibly alien concept."
Multiple interviewees pointed to coaching as the key differentiator. Toucouille noted that the teams performing best in the CBLOL recently all had Korean or international-level coaching staffs: "The top three had international coaches, the bottom five didn't. It was obvious."
But SeeEl argued the problem runs deeper than coaching — it's economic. "I think the talent pipeline issue is just money," he said. "It's so hard to just live from esports at a semi-pro level here. There's no future in it. And that's not something Riot itself can solve unless there's greater interest in the game."
Photo Credit: CBLOL - Riot Games
The geographic isolation compounds the problem. Butcher calculated that Brazilian teams might play roughly 20 international matches in an entire year across all events — a fraction of what Counter-Strike teams experience through constant global circuits. "And there’s a high chance it will not be the same team that plays all these matches. How can we improve?" he asked. "In Counter-Strike, teams spend three months in Europe, going from country to country playing the best teams. That's how you improve."
Riot is aware of the issue. Igor Correa acknowledged that "the technical challenges associated with geographic distance are real and relevant factors," and pointed to a series of initiatives designed to close the gap: Riot’s direct support for international bootcamps since 2023, the Americas Cup as a cross-regional proving ground, and the expansion of the competitive calendar with more Bo3s and Bo5s. He also highlighted the recent results as proof that progress is being made: "The recent improvement in the region's performance is the result of these combined initiatives, alongside an enhanced strategy for identifying and developing domestic talent."
The signs are encouraging — FURIA went undefeated against LCS teams at the 2026 Americas Cup, and MicaO noted that the talent pipeline is finally starting to produce: "A lot of players from the academy are coming in. We are having a lot of new talent. If you just compare this first split cross-region with last year's, it's way, way better."
First Stand: 150 seats, nine years of waiting
On March 16, First Stand arrives in São Paulo — the first international League of Legends event in Brazil since MSI 2017. It will be held at the Riot Games Arena, the CBLOL's home studio.
It holds approximately 150 people.
Photo Credit: CBLOL - Riot Games
The frustration around this was unanimous across every interview. "It's a shame that only 150 people are going to be able to see it," said MicaO. "Everyone in Brazil is super hyped, and only 150 people are gonna be there."
Butcher was more pointed: "It's been nine years since an international event came to Brazil. Everybody wants to see the Fakers, the Caps, the Chovys. And then only 150 people are gonna be there. The players won't be able to feel the real passion of the Brazilian crowd because there won't be many."
Toucouille's reaction when told it would be at the Riot Games Arena was immediate: "I'm not going to lie, that scares me a bit. It's a shame. It's a shame they didn't do Rio or São Paulo in a bigger venue."
In response, Chris Greeley, Global Head of LoL Esports, provided a statement to Brazilian press acknowledging the criticism: "We've heard the sentiment that international competitions should feel larger in scale than our regional studio shows. That feedback is fair, and it's something we take seriously." He explained that the studio format allows flexibility to experiment with scheduling and format, adding: "Following this year's event, we're going to take a hard look at how First Stand is constructed and what role it should play in the international calendar."
It's a diplomatic answer. But as MicaO put it: "The only reason I would be fine with it is that they do this, they test everything, then come back to Brazil [in a bigger venue] — and don't wait another eight years to do it."
Photo Credit: Riot Games
150 people, thousands of voices
Despite the frustrations — with Riot, with the venue, with the slot allocation, with the LTA hangover — there was one thing every single person we spoke to agreed on without hesitation: the Brazilian crowd will show up. Even if it's only 150 of them.
SeeEl, who watched 20,000 fans at the LEC Summer Finals in Malmö in 2022 and 13,000 at a CBLOL final in Belo Horizonte, put it simply: "The 13,000 people in Belo Horizonte were much louder. It was incomparable. It's almost like they get possessed or something."
And MicaO, when asked what he'd say to international fans who won't get to witness that energy in person, offered what might be the perfect summary of Brazilian League of Legends: "Maybe it's going to be only 150 people, but they are going to sound like thousands."
They deserve their flowers and the way Riot have treated is as more criminal as some nasty things that happen to Brazil way back when